While writing the example that I just posted, I discovered a couple nasty bugs that would have made a lot of people unhappy. For the curious, they were that the getChannel
method was not returning the correct channel when using BufferedAudio.LEFT
and BufferedAudio.RIGHT
, and that stereo AudioSamples
were only playing the left channel. All my tests thus far have used mono files, so that one just slipped past me. I’ve packed up a new release and updated the download page.