Monthly Archives: November 2012

Portraying The Terran Condition: An Approach To Simulate A Civilization

I am currently the artist-in-residence for monochrom at the Museumsquartier in Vienna, Austria. Gotta say, hanging out in an old European city thinking about art is pretty sweet. As part of the residency, I decided to participate in Fuck This Jam, which is a week-long game jam with the theme of “making a game in a genre you hate.” So, in collaboration with Johannes Grenzfurthner from monochrom, I created a First Person Research Shooter called Portraying The Terran Condition: An Approach To Simulate A Civilization.

Portraying The Terran Condition is a 7D (backwards compatible to 2D) world simulation which depicts six different key events in the history of Terra (“Earth”), a low-tech civilization that self-destructed several aeons ago. Based on the relatively few biological and cultural artifacts, a team of multi-AI minds was able to recreate a stunningly accurate depiction of this ancient civilization.

The game is available for Windows and Mac.

Additional thanks are due to Eric Wenske, my teammate from Cosmic DJ, who made a couple models, and to Heather Kelley, fellow Kokoromi member, whose wise words led me to do procedural level generation for the game. So, I guess it’s also a rogue-like!