Sound Byte: Filtered Tuning

I’ve been meaning to try out some digital Moog filter code. A digital Moog filter is simply a filter that attempts to model the analog filters found on Moog synthesizers. It’s got two knobs: frequency and resonance. I yanked some code from musicdsp.org, a wonderful resource, and wrote a really simple UGen with it. I meant to write more of a song, but there’s never enough time for that in these evening coding forays. So instead, you get this kind of avant-garde slow tuning thing using amplitude modulation and tweaking of the filter values. Have a listen!

2 thoughts on “Sound Byte: Filtered Tuning

  1. I like your code. but when I tried to copy it on my sketchbook I got an error message:
    “The function getLastValue() does not exist.”
    I copied the three pde’s as different tabs though. Do I missed something?

  2. No, it’s just that this sketch was created with a version of the library that is built from the most recent code, which differs to some degree from the BETA.

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