Springy Synth

Decided to take a little break from developing Minim and make something with it instead. I made a synth that uses the positions of particles in a simulation to change the frequency and pan position of several oscillators. It comes in two flavors: mono and poly.

4 thoughts on “Springy Synth

  1. I can’t seem to make this work, for some reason – when I save springsynth, I get a class missing error, and when I add the class from the other .pde you include, I get “Semantic Error: No accessible method with signature “setAudioListener(Temporary_4316_3485.SignalListener)” was found in type “ddf.minim.signals.Oscillator”.”

    I’m not sure if this is due to my installation, or you having an updated library you haven’t released, or the beer. If you could let me know what’s what, I’d appreciate it.

    p.s. thanks for this library!

  2. That would be because I have an updated version of Minim I have yet to release. I am a bad person. :(

  3. Hey, no problem. I’d love to see it when you’ve got the time, but no pressure, or anything. My assignments aren’t due for a couple weeks yet! heh.

  4. This is good! I like how u used traer a lot . I did a similar system called Sonic World ten years ago with Michael Kieslinger which was presented at I3 in 1999. We did three different ideas in the Max prototype. I wanted to use SC2 but we ended up using Max as my colleague Michael was more proficient in Max at the time

    See
    http://scholar.google.com/scholar?hl=en&lr=&q=sonic+world++liljegren&btnG=Search

    Good to finally see a decent (java/processing) sound library as well. Keep it going!

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