Uses of Package
ddf.minim

Packages that use ddf.minim
ddf.minim   
ddf.minim.analysis   
ddf.minim.effects   
ddf.minim.javasound   
ddf.minim.signals   
ddf.minim.spi   
ddf.minim.ugens   
 

Classes in ddf.minim used by ddf.minim
AudioBuffer
          An AudioBuffer is specifically a buffer of floating point samples corresponding to a single channel of streaming audio.
AudioEffect
          An AudioEffect is anything that can process one or two float arrays.
AudioInput
          An AudioInput provides no extra functionality over what AudioSource does, it exists simply for the sake of having a class named for input from the system.
AudioListener
          An AudioListener can be used to monitor Recordable objects.
AudioMetaData
          AudioMetaData provides information commonly found in ID3 tags.
AudioOutput
          An AudioOutput is used to generate audio with AudioSignals.
AudioPlayer
          An AudioPlayer is used for playing an AudioRecording.
AudioRecorder
          An AudioRecorder can be used to record audio that is being played by a Recordable object.
AudioSample
          An AudioSample is a special kind of file playback that allows you to repeatedly trigger an audio file.
AudioSignal
          If you want to write an audio generating class to work with Minim, you must implement the AudioSignal interface.
AudioSnippet
          Deprecated.  
AudioSource
          An AudioSource is a kind of wrapper around an AudioStream.
BufferedAudio
           
Controller
          Controller is the base class of all Minim classes that deal with audio I/O.
Effectable
          An Effectable object is simply one that can have AudioEffects attached to it.
NoteManager
           
Playable
          Playable defines functionality that you would expect from a tapedeck or CD player.
Polyphonic
          Polyphonic describes an object that can have multiple AudioSignals attached to it.
Recordable
          A Recordable object is one that can provide a program with floating point samples of the audio passing through it.
Triggerable
           
 

Classes in ddf.minim used by ddf.minim.analysis
AudioBuffer
          An AudioBuffer is specifically a buffer of floating point samples corresponding to a single channel of streaming audio.
 

Classes in ddf.minim used by ddf.minim.effects
AudioEffect
          An AudioEffect is anything that can process one or two float arrays.
 

Classes in ddf.minim used by ddf.minim.javasound
AudioSample
          An AudioSample is a special kind of file playback that allows you to repeatedly trigger an audio file.
Recordable
          A Recordable object is one that can provide a program with floating point samples of the audio passing through it.
 

Classes in ddf.minim used by ddf.minim.signals
AudioListener
          An AudioListener can be used to monitor Recordable objects.
AudioSignal
          If you want to write an audio generating class to work with Minim, you must implement the AudioSignal interface.
 

Classes in ddf.minim used by ddf.minim.spi
AudioEffect
          An AudioEffect is anything that can process one or two float arrays.
AudioListener
          An AudioListener can be used to monitor Recordable objects.
AudioMetaData
          AudioMetaData provides information commonly found in ID3 tags.
AudioSample
          An AudioSample is a special kind of file playback that allows you to repeatedly trigger an audio file.
AudioSignal
          If you want to write an audio generating class to work with Minim, you must implement the AudioSignal interface.
MultiChannelBuffer
           
Recordable
          A Recordable object is one that can provide a program with floating point samples of the audio passing through it.
 

Classes in ddf.minim used by ddf.minim.ugens
AudioMetaData
          AudioMetaData provides information commonly found in ID3 tags.
AudioOutput
          An AudioOutput is used to generate audio with AudioSignals.
AudioSignal
          If you want to write an audio generating class to work with Minim, you must implement the AudioSignal interface.
Playable
          Playable defines functionality that you would expect from a tapedeck or CD player.