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e to the end of the chain.
signal to the end of the chain.
sigma.
AudioBuffer is specifically a buffer of floating point samples
corresponding to a single channel of streaming audio.AudioEffect is anything that can process one or two float
arrays.AudioInput provides no extra functionality over what
AudioSource does, it exists simply for the sake of having a class named
for input from the system.AudioInput that subscribes to stream and
can control the DataLine that stream is reading from.
AudioListener can be used to monitor Recordable
objects.AudioSythesizer is an AudioStream that
generates sound, rather than reading sound.AudioOutput is used to generate audio with
AudioSignals.AudioOutput that will subscribe its buffers to
synthesizer and be able to control the DataLine
the synthesizer uses for output.
AudioPlayer is used for playing an
AudioRecording.AudioPlayer that plays recording.
AudioRecorder can be used to record audio that is being
played by a Recordable object.AudioRecorder that will use
recorder to record recordSource.
AudioSample is a special kind of file playback that allows
you to repeatedly trigger an audio file.AudioSignal interface.AudioSource is a kind of wrapper around an
AudioStream.AudioSource that will subscribe to the samples
in stream.
AudioStream is a stream of samples that is coming from
somewhere.
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