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e
to the end of the chain.
signal
to the end of the chain.
sigma
.
AudioBuffer
is specifically a buffer of floating point samples
corresponding to a single channel of streaming audio.AudioEffect
is anything that can process one or two float
arrays.AudioInput
provides no extra functionality over what
AudioSource
does, it exists simply for the sake of having a class named
for input from the system.AudioInput
that subscribes to stream
and
can control the DataLine
that stream
is reading from.
AudioListener
can be used to monitor Recordable
objects.AudioSythesizer
is an AudioStream
that
generates sound, rather than reading sound.AudioOutput
is used to generate audio with
AudioSignal
s.AudioOutput
that will subscribe its buffers to
synthesizer
and be able to control the DataLine
the synthesizer uses for output.
AudioPlayer
is used for playing an
AudioRecording
.AudioPlayer
that plays recording
.
AudioRecorder
can be used to record audio that is being
played by a Recordable
object.AudioRecorder
that will use
recorder
to record recordSource
.
AudioSample
is a special kind of file playback that allows
you to repeatedly trigger an audio file.AudioSignal
interface.AudioSource
is a kind of wrapper around an
AudioStream
.AudioSource
that will subscribe to the samples
in stream
.
AudioStream
is a stream of samples that is coming from
somewhere.
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