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Packages that use UGen.UGenInput | |
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ddf.minim.effects | |
ddf.minim.ugens |
Uses of UGen.UGenInput in ddf.minim.effects |
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Fields in ddf.minim.effects declared as UGen.UGenInput | |
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UGen.UGenInput |
IIRFilter.audio
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UGen.UGenInput |
IIRFilter.cutoff
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Uses of UGen.UGenInput in ddf.minim.ugens |
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Fields in ddf.minim.ugens declared as UGen.UGenInput | |
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UGen.UGenInput |
Oscil.amplitude
Patch to this to control the amplitude of the oscillator with another UGen. |
UGen.UGenInput |
Multiplier.amplitude
The amplitude input allows you to control the value being used for multiplying with another UGen. |
UGen.UGenInput |
WaveShaper.audio
The default input is "audio." |
UGen.UGenInput |
Multiplier.audio
The audio input is where incoming audio should be patched, but you can simply patch to the Multiplier itself. |
UGen.UGenInput |
GranulateSteady.audio
The default input is "audio." |
UGen.UGenInput |
GranulateRandom.audio
The default input is "audio." |
UGen.UGenInput |
Gain.audio
The audio input is where incoming signals should be patched, however you do not need to patch directly to this input because patching to the Gain itself will accomplish the same thing. |
UGen.UGenInput |
Delay.audio
audio is the incoming audio |
UGen.UGenInput |
Damp.audio
The default input is "audio." You don't need to patch directly to this input, patching to the UGen itself will accomplish the same thing. |
UGen.UGenInput |
BitCrush.audio
The audio input is where audio that gets bit-crushed should be patched. |
UGen.UGenInput |
Balance.audio
The audio input is where audio comes in to be balanced. |
UGen.UGenInput |
ADSR.audio
The default input is "audio." You won't need to patch to this directly, since simply patching to the ADSR itself will achieve the same result. |
UGen.UGenInput |
Balance.balance
The balance control should be driven by UGens that generate values in the range [-1, 1]. |
UGen.UGenInput |
BitCrush.bitRes
Control the bit resolution with another UGen by patching to bitRes. |
UGen.UGenInput |
Delay.delAmp
delAmp is the strength of each repetition compared to the previous. |
UGen.UGenInput |
Delay.delTime
delTime is the time for delay between repetitions. |
UGen.UGenInput |
Reciprocal.denominator
denominator is the default input |
UGen.UGenInput |
GranulateSteady.fadeLen
Controls the length of the fade in and fade out. |
UGen.UGenInput |
GranulateRandom.fadeLenMax
Controls the maximum length of the fade in and fade out. |
UGen.UGenInput |
GranulateRandom.fadeLenMin
Controls the minimum length of the fade in and fade out. |
UGen.UGenInput |
Oscil.frequency
Patch to this to control the frequency of the oscillator with another UGen. |
UGen.UGenInput |
Gain.gain
The gain input controls the value of this Gain. |
UGen.UGenInput |
GranulateSteady.grainLen
Controls the length of each grain. |
UGen.UGenInput |
GranulateRandom.grainLenMax
Controls the manimum length of each grain. |
UGen.UGenInput |
GranulateRandom.grainLenMin
Controls the minimum length of each grain. |
UGen.UGenInput |
WaveShaper.mapAmplitude
The mapping amplitude of the input signal |
UGen.UGenInput |
Midi2Hz.midiNoteIn
Patch something to this input that generates Midi note numbers (values in the range [0,127] |
UGen.UGenInput |
WaveShaper.outAmplitude
The output amplitude |
UGen.UGenInput |
Pan.pan
UGens patched to pan should generate values between -1 and +1. |
UGen.UGenInput |
Oscil.phase
Patch to this to control the phase of the oscillator with another UGen. |
UGen.UGenInput |
GranulateSteady.spaceLen
Controls the space between each grain. |
UGen.UGenInput |
GranulateRandom.spaceLenMax
Controls the manimum space between each grain. |
UGen.UGenInput |
GranulateRandom.spaceLenMin
Controls the minimum space between each grain. |
Methods in ddf.minim.ugens with parameters of type UGen.UGenInput | |
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UGen |
UGen.patch(UGen.UGenInput connectToInput)
Connect the output of this UGen to a specific input of connecToUGen. |
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