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java.lang.Objectddf.minim.Controller
ddf.minim.AudioSource
ddf.minim.AudioPlayer
public class AudioPlayer
An AudioPlayer is used for playing an
AudioRecording. Strictly speaking, you don't need an
AudioPlayer to play an AudioRecording, because
the recording is itself Playable. However, an
AudioPlayer does you the favor of providing
AudioBuffers that are sync'd with the recording's output as
well as providing direct control over the DataLine being used
to transmit the recording to the system. You can get an
AudioPlayer by calling Minim.loadFile(String), but
you can also construct one yourself if you've written your own implementation
of AudioRecording.
| Field Summary |
|---|
| Fields inherited from class ddf.minim.AudioSource |
|---|
left, mix, right |
| Fields inherited from class ddf.minim.Controller |
|---|
BALANCE, GAIN, MUTE, PAN, SAMPLE_RATE, VOLUME |
| Constructor Summary | |
|---|---|
AudioPlayer(AudioRecordingStream recording,
AudioOut out)
Constructs an AudioPlayer that plays recording. |
|
| Method Summary | |
|---|---|
void |
close()
Closes the AudioStream this was constructed with. |
void |
cue(int millis)
Sets the position to millis milliseconds from
the beginning. |
AudioMetaData |
getMetaData()
Returns the meta data for the recording being played by this player. |
boolean |
isLooping()
Returns true if this is currently playing and has more than one loop left to play. |
boolean |
isPlaying()
Returns true if this currently playing. |
int |
length()
Returns the length of the sound in milliseconds. |
void |
loop()
Sets looping to continuous. |
void |
loop(int n)
Sets this to loop num times. |
int |
loopCount()
Returns the number of loops left to do. |
void |
pause()
Pauses playback. |
void |
play()
Starts playback from the current position. |
void |
play(int millis)
Starts playback millis from the beginning. |
int |
position()
Returns the current position of the "playhead" (ie how much of the sound has already been played) |
void |
rewind()
Rewinds to the beginning. |
void |
setLoopPoints(int start,
int stop)
Sets the loop points used when looping. |
void |
skip(int millis)
Skips millis from the current position. |
| Methods inherited from class ddf.minim.AudioSource |
|---|
addEffect, addListener, bufferSize, clearEffects, disableEffect, disableEffect, effectCount, effects, enableEffect, enableEffect, getEffect, getFormat, hasEffect, isEffected, isEnabled, noEffects, removeEffect, removeEffect, removeListener, sampleRate, type |
| Methods inherited from class ddf.minim.Controller |
|---|
balance, gain, getBalance, getControl, getControls, getGain, getPan, getVolume, hasControl, isMuted, mute, pan, printControls, setBalance, setGain, setPan, setVolume, shiftBalance, shiftGain, shiftPan, shiftVolume, unmute, volume |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public AudioPlayer(AudioRecordingStream recording,
AudioOut out)
AudioPlayer that plays recording.
It is expected that recording will have a
DataLine to control. If it doesn't, any calls to
Controller's methods will result in a
NullPointerException.
recording - the AudioRecording to play| Method Detail |
|---|
public void play()
Playable
play in interface Playablepublic void play(int millis)
Playablemillis from the beginning. If this was previous set to loop,
looping will be disabled.
play in interface Playablepublic void pause()
Playable
pause in interface Playablepublic void rewind()
Playable
rewind in interface Playablepublic void loop()
Playable
loop in interface Playablepublic void loop(int n)
Playablenum times. If this is already playing,
the position will not be reset to the beginning.
If this is not playing, it will start playing.
loop in interface Playablen - the number of times to looppublic int loopCount()
Playable
loopCount in interface Playablepublic int length()
Playable
length in interface Playablepublic int position()
Playable
position in interface Playablepublic void cue(int millis)
Playablemillis milliseconds from
the beginning. This will not change the playstate. If an error
occurs while trying to cue, the position will not change.
If you try to cue to a negative position or try to a position
that is greater than length(), the amount will be clamped
to zero or length().
cue in interface Playablemillis - the position to place the "playhead"public void skip(int millis)
Playablemillis from the current position. millis
can be negative, which will make this skip backwards. If the skip amount
would result in a negative position or a position that is greater than
length(), the new position will be clamped to zero or
length().
skip in interface Playablemillis - how many milliseconds to skip, sign indicates directionpublic boolean isLooping()
Playable
isLooping in interface Playablepublic boolean isPlaying()
Playable
isPlaying in interface Playablepublic AudioMetaData getMetaData()
getMetaData in interface Playable
public void setLoopPoints(int start,
int stop)
Playable
setLoopPoints in interface Playablestart - the start of the loop in millisecondsstop - the end of the loop in millisecondspublic void close()
AudioSourceAudioStream this was constructed with.
close in class AudioSource
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