Minim |
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isSnare |
Description In frequency energy mode this returns true if a beat corresponding to the frequency range of a snare drum has been detected. This has been tuned to work well with dance / techno music and may not perform well with other styles of music. In sound energy mode this always returns false.Signature boolean isSnare() Returns boolean: true if a snare drum beat has been detected Related BeatDetectExample /** * This sketch demonstrates how to use the BeatDetect object in FREQ_ENERGY mode.<br /> * You can use <code>isKick</code>, <code>isSnare</code>, </code>isHat</code>, <code>isRange</code>, * and <code>isOnset(int)</code> to track whatever kind of beats you are looking to track, they will report * true or false based on the state of the analysis. To "tick" the analysis you must call <code>detect</code> * with successive buffers of audio. You can do this inside of <code>draw</code>, but you are likely to miss some * audio buffers if you do this. The sketch implements an <code>AudioListener</code> called <code>BeatListener</code> * so that it can call <code>detect</code> on every buffer of audio processed by the system without repeating a buffer * or missing one. * <p> * This sketch plays an entire song so it may be a little slow to load. * <p> * For more information about Minim and additional features, * visit http://code.compartmental.net/minim/ */ import ddf.minim.*; import ddf.minim.analysis.*; Minim minim; AudioPlayer song; BeatDetect beat; BeatListener bl; float kickSize, snareSize, hatSize; class BeatListener implements AudioListener { private BeatDetect beat; private AudioPlayer source; BeatListener(BeatDetect beat, AudioPlayer source) { this.source = source; this.source.addListener(this); this.beat = beat; } void samples(float[] samps) { beat.detect(source.mix); } void samples(float[] sampsL, float[] sampsR) { beat.detect(source.mix); } } void setup() { size(512, 200, P3D); minim = new Minim(this); song = minim.loadFile("marcus_kellis_theme.mp3", 1024); song.play(); // a beat detection object that is FREQ_ENERGY mode that // expects buffers the length of song's buffer size // and samples captured at songs's sample rate beat = new BeatDetect(song.bufferSize(), song.sampleRate()); // set the sensitivity to 300 milliseconds // After a beat has been detected, the algorithm will wait for 300 milliseconds // before allowing another beat to be reported. You can use this to dampen the // algorithm if it is giving too many false-positives. The default value is 10, // which is essentially no damping. If you try to set the sensitivity to a negative value, // an error will be reported and it will be set to 10 instead. // note that what sensitivity you choose will depend a lot on what kind of audio // you are analyzing. in this example, we use the same BeatDetect object for // detecting kick, snare, and hat, but that this sensitivity is not especially great // for detecting snare reliably (though it's also possible that the range of frequencies // used by the isSnare method are not appropriate for the song). beat.setSensitivity(300); kickSize = snareSize = hatSize = 16; // make a new beat listener, so that we won't miss any buffers for the analysis bl = new BeatListener(beat, song); textFont(createFont("Helvetica", 16)); textAlign(CENTER); } void draw() { background(0); // draw a green rectangle for every detect band // that had an onset this frame float rectW = width / beat.detectSize(); for(int i = 0; i < beat.detectSize(); ++i) { // test one frequency band for an onset if ( beat.isOnset(i) ) { fill(0,200,0); rect( i*rectW, 0, rectW, height); } } // draw an orange rectangle over the bands in // the range we are querying int lowBand = 5; int highBand = 15; // at least this many bands must have an onset // for isRange to return true int numberOfOnsetsThreshold = 4; if ( beat.isRange(lowBand, highBand, numberOfOnsetsThreshold) ) { fill(232,179,2,200); rect(rectW*lowBand, 0, (highBand-lowBand)*rectW, height); } if ( beat.isKick() ) kickSize = 32; if ( beat.isSnare() ) snareSize = 32; if ( beat.isHat() ) hatSize = 32; fill(255); textSize(kickSize); text("KICK", width/4, height/2); textSize(snareSize); text("SNARE", width/2, height/2); textSize(hatSize); text("HAT", 3*width/4, height/2); kickSize = constrain(kickSize * 0.95, 16, 32); snareSize = constrain(snareSize * 0.95, 16, 32); hatSize = constrain(hatSize * 0.95, 16, 32); } Usage Web & Application |