Minim |
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BeatDetect Fields Methods
detect ( ) |
The BeatDetect class allows you to analyze an audio stream for beats (rhythmic onsets).
Beat
Detection Algorithms by Frederic Patin describes beats in the following
way: The human listening system determines the rhythm of music by detecting a pseudo periodical succession of beats. The signal which is intercepted by the ear contains a certain energy, this energy is converted into an electrical signal which the brain interprets. Obviously, The more energy the sound transports, the louder the sound will seem. But a sound will be heard as a beat only if his energy is largely superior to the sound's energy history, that is to say if the brain detects a brutal variation in sound energy. Therefore if the ear intercepts a monotonous sound with sometimes big energy peaks it will detect beats, however, if you play a continuous loud sound you will not perceive any beats. Thus, the beats are big variations of sound energy.In fact, the two algorithms in this class are based on two algorithms described in that paper.
To use this class, inside of
BeatDetect has two modes: sound energy tracking and frequency energy
tracking. In sound energy mode, the level of the buffer, as returned by
In sound energy mode you use Constructors Create a BeatDetect object that is in SOUND_ENERGY mode. Parameters timeSize — int: the size of the buffersampleRate — float: the sample rate of the samples in the buffer Related Example /** * This sketch demonstrates how to use the BeatDetect object song SOUND_ENERGY mode.<br /> * You must call <code>detect</code> every frame and then you can use <code>isOnset</code> * to track the beat of the music. * <p> * This sketch plays an entire song, so it may be a little slow to load. * <p> * For more information about Minim and additional features, * visit http://code.compartmental.net/minim/ */ import ddf.minim.*; import ddf.minim.analysis.*; Minim minim; AudioPlayer song; BeatDetect beat; float eRadius; void setup() { size(200, 200, P3D); minim = new Minim(this); song = minim.loadFile("marcus_kellis_theme.mp3", 2048); song.play(); // a beat detection object song SOUND_ENERGY mode with a sensitivity of 10 milliseconds beat = new BeatDetect(); ellipseMode(RADIUS); eRadius = 20; } void draw() { background(0); beat.detect(song.mix); float a = map(eRadius, 20, 80, 60, 255); fill(60, 255, 0, a); if ( beat.isOnset() ) eRadius = 80; ellipse(width/2, height/2, eRadius, eRadius); eRadius *= 0.95; if ( eRadius < 20 ) eRadius = 20; } Usage Web & Application |