Minim |
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Wavetable Methods
addNoise ( ) |
Wavetable wraps a float array of any size and lets you sample the array using
a normalized value [0,1]. This means that if you have an array that is 2048
samples long, then value(0.5) will give you the 1024th sample. You will most
often use Wavetables as the Waveform in an Oscil, but other uses are also
possible. Additionally, Wavetable provides a set of methods for transforming
the samples it contains.
Constructors Construct a Wavetable that contains Parameters size — int: the number of samples the Wavetable should containwaveform — float[]: the float array this Wavetable will sample wavetable — Wavetable: the Wavetable to copy Related WaveformWaves WavetableGenerator Example /** * This sketch demonstrates many of the methods available for * modifying Wavetables. The controls are as follows: * <ul> * <li>n: normalize the waveform</li> * <li>s: smooth the waveform</li> * <li>r: rectify the waveform</li> * <li>z: add noise to the waveform</li> * <li>q/a: scale the waveform up or down</li> * <li>left click and drag: warp the waveform</li> * <li>right click: flip the waveform around the y position of the mouse</li> * </ul> * The waveform shown in red is the Wavetable being used by the Oscil and * the moving waveform in white is what the output looks like. * <p> * For more information about Minim and additional features, * visit http://code.compartmental.net/minim/ */ import ddf.minim.*; import ddf.minim.ugens.*; Minim minim; AudioOutput out; Oscil wave; Wavetable table; void setup() { size(512, 200, P3D); minim = new Minim(this); // use the getLineOut method of the Minim object to get an AudioOutput object out = minim.getLineOut(); // create a reasonably complex waveform to start, will be slightly different every time table = Waves.randomNHarms(16); wave = new Oscil( 440, 0.5f, table ); // patch the Oscil to the output wave.patch( out ); } void draw() { background(0); stroke(255, 64); strokeWeight(1); // draw the waveform of the output for(int i = 0; i < out.bufferSize() - 1; i++) { line( i, 50 - out.left.get(i)*50, i+1, 50 - out.left.get(i+1)*50 ); line( i, 150 - out.right.get(i)*50, i+1, 150 - out.right.get(i+1)*50 ); } // draw the waveform we are using in the oscillator stroke( 200, 0, 0 ); strokeWeight(4); for( int i = 0; i < width-1; ++i ) { point( i, height/2 - (height*0.49) * table.value( (float)i / width ) ); } } void keyPressed() { switch( key ) { case 'n': // scale the table so that the largest value is -1/1. table.normalize(); break; case 's': // smooth out the table, similar to applying a low pass filter table.smooth( 64 ); break; case 'r': // change all negative values to positive values table.rectify(); break; case 'z': // add some noise table.addNoise( 0.1f ); break; case 'q': table.scale( 1.1f ); break; case 'a': table.scale( 0.9f ); break; default: break; } } void mousePressed() { if ( mouseButton == RIGHT ) { float flipPoint = map( mouseY, 0, height, 1, -1 ); table.flip( flipPoint ); } } void mouseDragged() { if ( mouseButton == LEFT ) { float warpPoint = constrain( (float)pmouseX / width, 0, 1 ); float warpTarget = constrain( (float)mouseX / width, 0, 1 ); table.warp( warpPoint, warpTarget ); } } Usage Web & Application |