Minim |
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resonance |
Description The resonance of the filter, expressed as a normalized value [0,1].Signature UGen.UGenInput resonance Related MoogFilterUGen.UGenInput Example /* moogFilterExample<br/> * is an example of using a MoogFilter to filter white noise.<br/> * Use the mouse to control the cutoff frequency and resonance of the filter.<br/> * Press 1 to set it to low pass<br/> * Press 2 to set it to high pass<br/> * Press 3 to set it to band pass<br/> * <p> * For more information about Minim and additional features, * visit http://code.compartmental.net/minim/ * <p> * author: Damien Di Fede */ // import everything necessary to make sound. import ddf.minim.*; import ddf.minim.ugens.*; // create all of the variables that will need to be accessed in // more than one methods (setup(), draw(), stop()). Minim minim; AudioOutput out; MoogFilter moog; // setup is run once at the beginning void setup() { // initialize the drawing window size(300, 300); // initialize the minim and out objects minim = new Minim(this); out = minim.getLineOut(); // construct a law pass MoogFilter with a // cutoff frequency of 1200 Hz and a resonance of 0.5 moog = new MoogFilter( 1200, 0.5 ); // we will filter a white noise source, // which will allow us to hear the result of filtering Noise noize = new Noise( 0.5f ); // send the noise through the filter noize.patch( moog ).patch( out ); } // we'll control the frequency and resonance of the filter // using the position of the mouse, in typical x-y controller fashion void mouseMoved() { float freq = constrain( map( mouseX, 0, width, 200, 12000 ), 200, 12000 ); float rez = constrain( map( mouseY, height, 0, 0, 1 ), 0, 1 ); moog.frequency.setLastValue( freq ); moog.resonance.setLastValue( rez ); } void keyPressed() { if ( key == '1' ) moog.type = MoogFilter.Type.LP; if ( key == '2' ) moog.type = MoogFilter.Type.HP; if ( key == '3' ) moog.type = MoogFilter.Type.BP; } // draw is run many times void draw() { // erase the window to black background( 0 ); // draw using a white stroke stroke( 255 ); // draw the waveforms for( int i = 0; i < out.bufferSize() - 1; i++ ) { // find the x position of each buffer value float x1 = map( i, 0, out.bufferSize(), 0, width ); float x2 = map( i+1, 0, out.bufferSize(), 0, width ); // draw a line from one buffer position to the next for both channels line( x1, 50 + out.left.get(i)*50, x2, 50 + out.left.get(i+1)*50); line( x1, 150 + out.right.get(i)*50, x2, 150 + out.right.get(i+1)*50); } text( "Filter type: " + moog.type, 10, 225 ); text( "Filter cutoff: " + moog.frequency.getLastValue() + " Hz", 10, 245 ); text( "Filter resonance: " + moog.resonance.getLastValue(), 10, 265 ); } Usage Web & Application |