Minim |
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getAverageBandWidth |
Description Returns the bandwidth of the requested average band. Using this information and the return value of getAverageCenterFrequency you can determine the lower and upper frequency of any average band.Signature float getAverageBandWidth(int averageIndex) Parameters averageIndex — int: the index of the average you want the bandwidth ofReturns float: the bandwidth of the request average band, in Hertz. Related getAverageCenterFrequency ( )FFT Example /** * An FFT object is used to convert an audio signal into its frequency domain representation. This representation * lets you see how much of each frequency is contained in an audio signal. Sometimes you might not want to * work with the entire spectrum, so it's possible to have the FFT object calculate average frequency bands by * simply averaging the values of adjacent frequency bands in the full spectrum. There are two different ways * these can be calculated: <b>Linearly</b>, by grouping equal numbers of adjacent frequency bands, or * <b>Logarithmically</b>, by grouping frequency bands by <i>octave</i>, which is more akin to how humans hear sound. * <br/> * This sketch illustrates the difference between viewing the full spectrum, * linearly spaced averaged bands, and logarithmically spaced averaged bands. * <p> * From top to bottom: * <ul> * <li>The full spectrum.</li> * <li>The spectrum grouped into 30 linearly spaced averages.</li> * <li>The spectrum grouped logarithmically into 10 octaves, each split into 3 bands.</li> * </ul> * * Moving the mouse across the sketch will highlight a band in each spectrum and display what the center * frequency of that band is. The averaged bands are drawn so that they line up with full spectrum bands they * are averages of. In this way, you can clearly see how logarithmic averages differ from linear averages. * <p> * For more information about Minim and additional features, visit http://code.compartmental.net/minim/ */ import ddf.minim.analysis.*; import ddf.minim.*; Minim minim; AudioPlayer jingle; FFT fftLin; FFT fftLog; float height3; float height23; float spectrumScale = 4; PFont font; void setup() { size(512, 480); height3 = height/3; height23 = 2*height/3; minim = new Minim(this); jingle = minim.loadFile("jingle.mp3", 1024); // loop the file jingle.loop(); // create an FFT object that has a time-domain buffer the same size as jingle's sample buffer // note that this needs to be a power of two // and that it means the size of the spectrum will be 1024. // see the online tutorial for more info. fftLin = new FFT( jingle.bufferSize(), jingle.sampleRate() ); // calculate the averages by grouping frequency bands linearly. use 30 averages. fftLin.linAverages( 30 ); // create an FFT object for calculating logarithmically spaced averages fftLog = new FFT( jingle.bufferSize(), jingle.sampleRate() ); // calculate averages based on a miminum octave width of 22 Hz // split each octave into three bands // this should result in 30 averages fftLog.logAverages( 22, 3 ); rectMode(CORNERS); font = loadFont("ArialMT-12.vlw"); } void draw() { background(0); textFont(font); textSize( 18 ); float centerFrequency = 0; // perform a forward FFT on the samples in jingle's mix buffer // note that if jingle were a MONO file, this would be the same as using jingle.left or jingle.right fftLin.forward( jingle.mix ); fftLog.forward( jingle.mix ); // draw the full spectrum { noFill(); for(int i = 0; i < fftLin.specSize(); i++) { // if the mouse is over the spectrum value we're about to draw // set the stroke color to red if ( i == mouseX ) { centerFrequency = fftLin.indexToFreq(i); stroke(255, 0, 0); } else { stroke(255); } line(i, height3, i, height3 - fftLin.getBand(i)*spectrumScale); } fill(255, 128); text("Spectrum Center Frequency: " + centerFrequency, 5, height3 - 25); } // no more outline, we'll be doing filled rectangles from now noStroke(); // draw the linear averages { // since linear averages group equal numbers of adjacent frequency bands // we can simply precalculate how many pixel wide each average's // rectangle should be. int w = int( width/fftLin.avgSize() ); for(int i = 0; i < fftLin.avgSize(); i++) { // if the mouse is inside the bounds of this average, // print the center frequency and fill in the rectangle with red if ( mouseX >= i*w && mouseX < i*w + w ) { centerFrequency = fftLin.getAverageCenterFrequency(i); fill(255, 128); text("Linear Average Center Frequency: " + centerFrequency, 5, height23 - 25); fill(255, 0, 0); } else { fill(255); } // draw a rectangle for each average, multiply the value by spectrumScale so we can see it better rect(i*w, height23, i*w + w, height23 - fftLin.getAvg(i)*spectrumScale); } } // draw the logarithmic averages { // since logarithmically spaced averages are not equally spaced // we can't precompute the width for all averages for(int i = 0; i < fftLog.avgSize(); i++) { centerFrequency = fftLog.getAverageCenterFrequency(i); // how wide is this average in Hz? float averageWidth = fftLog.getAverageBandWidth(i); // we calculate the lowest and highest frequencies // contained in this average using the center frequency // and bandwidth of this average. float lowFreq = centerFrequency - averageWidth/2; float highFreq = centerFrequency + averageWidth/2; // freqToIndex converts a frequency in Hz to a spectrum band index // that can be passed to getBand. in this case, we simply use the // index as coordinates for the rectangle we draw to represent // the average. int xl = (int)fftLog.freqToIndex(lowFreq); int xr = (int)fftLog.freqToIndex(highFreq); // if the mouse is inside of this average's rectangle // print the center frequency and set the fill color to red if ( mouseX >= xl && mouseX < xr ) { fill(255, 128); text("Logarithmic Average Center Frequency: " + centerFrequency, 5, height - 25); fill(255, 0, 0); } else { fill(255); } // draw a rectangle for each average, multiply the value by spectrumScale so we can see it better rect( xl, height, xr, height - fftLog.getAvg(i)*spectrumScale ); } } } Usage Web & Application |