Minim |
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setDampTimeFromDuration |
Description Set the attack time and damp time parameters based on a duration. If the current attack time is positive, and less than the total duration, then the damp time is the total duration after the attack time, otherwise, the attack time and damp time are both set to half the duration.Signature void setDampTimeFromDuration(float duration) Parameters duration — float: duration of the entire damp envelope, in secondsReturns None Related DampExample /* dampExample<br/> is an example of using the Damp UGen inside an instrument. <p> For more information about Minim and additional features, visit http://code.compartmental.net/minim/ <p> author: Anderson Mills<br/> Anderson Mills's work was supported by numediart (www.numediart.org) */ // import everything necessary to make sound. import ddf.minim.*; import ddf.minim.ugens.*; // create all of the variables that will need to be accessed in // more than one methods (setup(), draw(), stop()). Minim minim; AudioOutput out; // Every instrument must implement the Instrument interface so // playNote() can call the instrument's methods. class ToneInstrument implements Instrument { // create all variables that must be used throughout the class Oscil sineOsc; Damp damp; AudioOutput out; // constructors for this instrument ToneInstrument(float frequency, float amplitude, AudioOutput output) { // equate class variables to constructor variables as necessary out = output; // create new instances of the UGen objects for this instrument sineOsc = new Oscil( frequency, amplitude, Waves.TRIANGLE ); damp = new Damp( 0.001, 1.0 ); // patch everything together up to the final output sineOsc.patch( damp ); } // every instrument must have a noteOn( float ) method void noteOn(float dur) { // set the damp time from the duration given to the note damp.setDampTimeFromDuration( dur ); // activate the damp damp.activate(); // and finally patch the damp to the output damp.patch( out ); } // every instrument must have a noteOff() method void noteOff() { // the damp time of a damp can be changed after damp has been started, // so unpatching after the entire damp is over is useful. damp.unpatchAfterDamp( out ); } } // setup is run once at the beginning void setup() { // initialize the drawing window size( 512, 200, P2D ); // initialize the minim and out objects minim = new Minim( this ); out = minim.getLineOut( Minim.MONO, 2048 ); // pause time when adding a bunch of notes at once out.pauseNotes(); // one can add an offset to all notes until the next noteOffset out.setNoteOffset( 2f ); // one can set the tempo of the piece in beats per minute, too out.setTempo( 130f ); for( int i = 0; i < 4; i++ ) { // low notes out.playNote( 0.00 + i*4.0, 1.0, new ToneInstrument( 80, 0.5, out ) ); out.playNote( 1.75 + i*4.0, 0.2, new ToneInstrument( 80, 0.4, out ) ); // two extra low notes every other pattern if (( 0 == i ) || ( 2 == i ) ) { out.playNote( 2.50 + i*4.0, 0.5, new ToneInstrument( 79, 0.3, out ) ); out.playNote( 3.50 + i*4.0, 0.2, new ToneInstrument( 81, 0.4, out ) ); } // middle notes out.playNote( 1.00 + i*4.0, 0.4, new ToneInstrument( 161, 0.3, out ) ); out.playNote( 3.00 + i*4.0, 0.4, new ToneInstrument( 158, 0.3, out ) ); // high notes out.playNote( 0.00 + i*4.0, 0.2, new ToneInstrument( 1610, 0.03, out ) ); out.playNote( 0.50 + i*4.0, 0.2, new ToneInstrument( 2010, 0.03, out ) ); out.playNote( 0.75 + i*4.0, 0.3, new ToneInstrument( 1650, 0.09, out ) ); out.playNote( 1.00 + i*4.0, 0.6, new ToneInstrument( 1610, 0.09, out ) ); out.playNote( 1.25 + i*4.0, 0.1, new ToneInstrument( 2010, 0.03, out ) ); out.playNote( 1.50 + i*4.0, 0.5, new ToneInstrument( 1610, 0.06, out ) ); // two extra high notes every other pattern if (( 1 == i ) || ( 3 == i ) ) { out.playNote( 3.50 + i*4.0, 0.1, new ToneInstrument( 3210, 0.06, out ) ); out.playNote( 3.75 + i*4.0, 0.5, new ToneInstrument( 2010, 0.09, out ) ); } } // resume time after a bunch of notes are added at once out.resumeNotes(); } // draw is run many times void draw() { // erase the window to black background( 0 ); // draw using a white stroke stroke( 255 ); // draw the waveforms for( int i = 0; i < out.bufferSize() - 1; i++ ) { // find the x position of each buffer value float x1 = map( i, 0, out.bufferSize(), 0, width ); float x2 = map( i+1, 0, out.bufferSize(), 0, width ); // draw a line from one buffer position to the next for both channels line( x1, 50 + out.left.get(i)*50, x2, 50 + out.left.get(i+1)*50); line( x1, 150 + out.right.get(i)*50, x2, 150 + out.right.get(i+1)*50); } } Usage Web & Application |