Minim |
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activate |
Description Activate the bypass functionality. In other words, the wrapped UGen will NOT have an effect on the UGen patched to this Bypass.Signature void activate() Returns None Related BypassExample /* bypassExample<br/> * is an example of using the Bypass UGen in a continuous sound example. * Press the space bar to activate and deactivate the Bypass. * <p> * For more information about Minim and additional features, * visit http://code.compartmental.net/minim/ * <p> * author: Anderson Mills<br/> * Anderson Mills's work was supported by numediart (www.numediart.org) */ // import everything necessary to make sound. import ddf.minim.*; import ddf.minim.ugens.*; // create all of the variables that will need to be accessed in // more than one methods (setup(), draw(), stop()). Minim minim; AudioOutput out; // the type in the angle brackets lets the program // know the type that should be returned by the ugen method of Bypass Bypass<Delay> bypassedDelay; // setup is run once at the beginning void setup() { // initialize the drawing window size( 512, 200, P2D ); // initialize the minim and out objects minim = new Minim(this); out = minim.getLineOut( Minim.MONO, 2048 ); // initialize myDelay with continual feedback and no audio passthrough Delay myDelay = new Delay( 0.6, 0.9, true, true ); // create a Bypass to wrap the Delay so we can turn it on and off bypassedDelay = new Bypass<Delay>( myDelay ); // create the Blip that will be used Oscil myBlip = new Oscil( 245.0, 0.3, Waves.saw( 15 ) ); // create an LFO to be used for an amplitude envelope Oscil myLFO = new Oscil( 1, 0.3, Waves.square( 0.95 ) ); // offset the center value of the LFO so that it outputs 0 // for the long portion of the duty cycle myLFO.offset.setLastValue( 0.3f ); myLFO.patch( myBlip.amplitude ); // and the Blip is patched through the Bypass into the Summer. myBlip.patch( bypassedDelay ).patch( out ); } // draw is run many times void draw() { // erase the window to dark grey background( 64 ); // draw using a light gray stroke stroke( 192 ); // draw the waveforms for( int i = 0; i < out.bufferSize() - 1; i++ ) { // find the x position of each buffer value float x1 = map( i, 0, out.bufferSize(), 0, width ); float x2 = map( i+1, 0, out.bufferSize(), 0, width ); // draw a line from one buffer position to the next for both channels line( x1, 50 + out.left.get(i)*50, x2, 50 + out.left.get(i+1)*50); line( x1, 150 + out.right.get(i)*50, x2, 150 + out.right.get(i+1)*50); } if ( bypassedDelay.isActive() ) { text( "The Delay effect is bypassed.", 10, 15 ); } else { text( "The Delay effect is active.", 10, 15 ); } } void keyPressed() { if ( key == ' ' ) { if ( bypassedDelay.isActive() ) { bypassedDelay.deactivate(); } else { bypassedDelay.activate(); } } } // when the mouse is moved, change the delay parameters void mouseMoved() { // set the delay time by the horizontal location float delayTime = map( mouseX, 0, width, 0.0001, 0.5 ); bypassedDelay.ugen().setDelTime( delayTime ); // set the feedback factor by the vertical location float feedbackFactor = map( mouseY, 0, height, 0.0, 0.99 ); bypassedDelay.ugen().setDelAmp( feedbackFactor ); } Usage Web & Application |