Minim |
|
isPlaying |
Description Indicates if theAudioPlayer is currently playing.
Signature boolean isPlaying() Returns true if this is currently playing, false if not Related AudioPlayerExample /** * This sketch demonstrates how to use the <code>loop(int)</code> method of a <code>Playable</code> class. * The class used here is <code>AudioPlayer</code>, but you can also loop an <code>AudioSnippet</code>. * When you call <code>loop(int)</code> it will make the <code>Playable</code> loop for the number of times * you specify. So, <code>loop(3)</code> will loop the recording three times, which will result in the recording * being played 4 times. This may seem odd, but it is consistent with the behavior of a JavaSound <code>Clip</code>. * If you want to make it stop looping you can call <code>play()</code> and it will finish the current loop * and then stop. Press any of the number keys to make the player loop that many times. Text will be displayed * on the screen indicating your most recent choice. * */ import ddf.minim.*; Minim minim; AudioPlayer groove; int loopcount; void setup() { size(512, 200, P3D); minim = new Minim(this); groove = minim.loadFile("groove.mp3", 2048); textFont(createFont("Arial", 12)); } void draw() { background(0); stroke(255); for(int i = 0; i < groove.bufferSize() - 1; i++) { line(i, 50 + groove.left.get(i)*50, i+1, 50 + groove.left.get(i+1)*50); line(i, 150 + groove.right.get(i)*50, i+1, 150 + groove.right.get(i+1)*50); } text("The player has " + groove.loopCount() + " loops left." + " Is playing: " + groove.isPlaying() + ", Is looping: " + groove.isLooping(), 5, 15); } void keyPressed() { String keystr = String.valueOf(key); int num = int(keystr); if ( num > 0 && num < 10 ) { groove.loop(num); loopcount = num; } } Usage Web & Application |