Minim |
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isLooping |
Description Returns true if theAudioPlayer is currently playing
and has more than one loop left to play.
Signature boolean isLooping() Returns true if this is looping, false if not Related AudioPlayerExample /** * This sketch demonstrates how to use the <code>loop(int)</code> method of a <code>Playable</code> class. * The class used here is <code>AudioPlayer</code>, but you can also loop an <code>AudioSnippet</code>. * When you call <code>loop(int)</code> it will make the <code>Playable</code> loop for the number of times * you specify. So, <code>loop(3)</code> will loop the recording three times, which will result in the recording * being played 4 times. This may seem odd, but it is consistent with the behavior of a JavaSound <code>Clip</code>. * If you want to make it stop looping you can call <code>play()</code> and it will finish the current loop * and then stop. Press any of the number keys to make the player loop that many times. Text will be displayed * on the screen indicating your most recent choice. * */ import ddf.minim.*; Minim minim; AudioPlayer groove; int loopcount; void setup() { size(512, 200, P3D); minim = new Minim(this); groove = minim.loadFile("groove.mp3", 2048); textFont(createFont("Arial", 12)); } void draw() { background(0); stroke(255); for(int i = 0; i < groove.bufferSize() - 1; i++) { line(i, 50 + groove.left.get(i)*50, i+1, 50 + groove.left.get(i+1)*50); line(i, 150 + groove.right.get(i)*50, i+1, 150 + groove.right.get(i+1)*50); } text("The player has " + groove.loopCount() + " loops left." + " Is playing: " + groove.isPlaying() + ", Is looping: " + groove.isLooping(), 5, 15); } void keyPressed() { String keystr = String.valueOf(key); int num = int(keystr); if ( num > 0 && num < 10 ) { groove.loop(num); loopcount = num; } } Usage Web & Application |