Minim |
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getTempo |
Description Return the current tempo of the AudioOuput. Tempo is expressed in BPM (beats per minute).Signature float getTempo() Returns float: the current tempo Related setTempo ( )Example /** * This sketch demonstrates how to create synthesized sound with Minim using an <code>AudioOutput</code> and the * default instrument built into an <code>AudioOutput</code>. By using the <code>playNote</code> method you can * schedule notes to played at some point in the future, essentially allowing to you create musical scores with * code. Because they are constructed with code, they can be either deterministic or different every time. This * sketch creates a deterministic score, meaning it is the same every time you run the sketch. It also demonstrates * a couple different versions of the <code>playNote</code> method. * <p> * For more complex examples of using <code>playNote</code> check out * algorithmicCompExample and compositionExample in the Synthesis folder. * <p> * For more information about Minim and additional features, * visit http://code.compartmental.net/minim/ */ import ddf.minim.*; import ddf.minim.ugens.*; Minim minim; AudioOutput out; void setup() { size(512, 200, P3D); minim = new Minim(this); // use the getLineOut method of the Minim object to get an AudioOutput object out = minim.getLineOut(); // set the tempo of the sequencer // this makes the first argument of playNote // specify the start time in quarter notes // and the duration becomes relative to the length of a quarter note // by default the tempo is 60 BPM (beats per minute). // at 60 BPM both start time and duration can be interpreted as seconds. // to retrieve the current tempo, use getTempo(). out.setTempo( 80 ); // pause the sequencer so our note play back will be rock solid // if you don't do this, then tiny bits of error can occur since // the sequencer is running in parallel with you note queueing. out.pauseNotes(); // given start time, duration, and frequency out.playNote( 0.0, 0.9, 97.99 ); out.playNote( 1.0, 0.9, 123.47 ); // given start time, duration, and note name out.playNote( 2.0, 2.9, "C3" ); out.playNote( 3.0, 1.9, "E3" ); out.playNote( 4.0, 0.9, "G3" ); // given start time and note name or frequency // (duration defaults to 1.0) out.playNote( 5.0, "" ); out.playNote( 6.0, 329.63); out.playNote( 7.0, "G4" ); // the note offset is simply added into the start time of // every subsequenct call to playNote. It's expressed in beats. // to get the current note offset, use getNoteOffset(). out.setNoteOffset( 8.1 ); // because only given a note name or frequency // starttime defaults to 0.0 and duration defaults to 1.0 out.playNote( "G5" ); out.playNote( 987.77 ); // now we can start the sequencer again to hear our sequence out.resumeNotes(); } void draw() { background(0); stroke(255); // draw the waveforms for(int i = 0; i < out.bufferSize() - 1; i++) { line( i, 50 + out.left.get(i)*50, i+1, 50 + out.left.get(i+1)*50 ); line( i, 150 + out.right.get(i)*50, i+1, 150 + out.right.get(i+1)*50 ); } } Usage Web & Application |