Minim |
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noteOn |
Description Specifies that the ADSR envelope should begin.Signature void noteOn() Returns None Related ADSRExample /* ADSRExample<br/> is an example of using the ADSR envelope within an instrument. <p> For more information about Minim and additional features, visit http://code.compartmental.net/minim/ <p> author: Anderson Mills<br/> Anderson Mills's work was supported by numediart (www.numediart.org) */ // import everything necessary to make sound. import ddf.minim.*; import ddf.minim.ugens.*; // create all of the variables that will need to be accessed in // more than one methods (setup(), draw(), stop()). Minim minim; AudioOutput out; // Every instrument must implement the Instrument interface so // playNote() can call the instrument's methods. class ToneInstrument implements Instrument { // create all variables that must be used througout the class Oscil sineOsc; ADSR adsr; // constructor for this instrument ToneInstrument( float frequency, float amplitude ) { // create new instances of any UGen objects as necessary sineOsc = new Oscil( frequency, amplitude, Waves.TRIANGLE ); adsr = new ADSR( 0.5, 0.01, 0.05, 0.5, 0.5 ); // patch everything together up to the final output sineOsc.patch( adsr ); } // every instrument must have a noteOn( float ) method void noteOn( float dur ) { // turn on the ADSR adsr.noteOn(); // patch to the output adsr.patch( out ); } // every instrument must have a noteOff() method void noteOff() { // tell the ADSR to unpatch after the release is finished adsr.unpatchAfterRelease( out ); // call the noteOff adsr.noteOff(); } } // setup is run once at the beginning void setup() { // initialize the drawing window size( 512, 200, P2D ); // initialize the minim and out objects minim = new Minim( this ); out = minim.getLineOut( Minim.MONO, 2048 ); // pause time when adding a bunch of notes at once out.pauseNotes(); // make four repetitions of the same pattern for( int i = 0; i < 4; i++ ) { // add some low notes out.playNote( 1.25 + i*2.0, 0.3, new ToneInstrument( 75, 0.49 ) ); out.playNote( 2.50 + i*2.0, 0.3, new ToneInstrument( 75, 0.49 ) ); // add some middle notes out.playNote( 1.75 + i*2.0, 0.3, new ToneInstrument( 175, 0.4 ) ); out.playNote( 2.75 + i*2.0, 0.3, new ToneInstrument( 175, 0.4 ) ); // add some high notes out.playNote( 1.25 + i*2.0, 0.3, new ToneInstrument( 3750, 0.07 ) ); out.playNote( 1.5 + i*2.0, 0.3, new ToneInstrument( 1750, 0.02 ) ); out.playNote( 1.75 + i*2.0, 0.3, new ToneInstrument( 3750, 0.07 ) ); out.playNote( 2.0 + i*2.0, 0.3, new ToneInstrument( 1750, 0.02 ) ); out.playNote( 2.25 + i*2.0, 0.3, new ToneInstrument( 3750, 0.07 ) ); out.playNote( 2.5 + i*2.0, 0.3, new ToneInstrument( 5550, 0.09 ) ); out.playNote( 2.75 + i*2.0, 0.3, new ToneInstrument( 3750, 0.07 ) ); } // resume time after a bunch of notes are added at once out.resumeNotes(); } // draw is run many times void draw() { // erase the window to black background( 0 ); // draw using a white stroke stroke( 255 ); // draw the waveforms for( int i = 0; i < out.bufferSize() - 1; i++ ) { // find the x position of each buffer value float x1 = map( i, 0, out.bufferSize(), 0, width ); float x2 = map( i+1, 0, out.bufferSize(), 0, width ); // draw a line from one buffer position to the next for both channels line( x1, 50 + out.left.get(i)*50, x2, 50 + out.left.get(i+1)*50); line( x1, 150 + out.right.get(i)*50, x2, 150 + out.right.get(i+1)*50); } } Usage Web & Application |