Portfolio

Entre 2 Mondes

Designed by Mickaël Lafontaine, Entre 2 Mondes is an interactive touchscreen experience that is a meta-installation about Cycloïd-E, which is a “kinetic polyphonic installation” that was also shown being shown at the 2011 Elektra Festival in Montréal. Mickaël had elementary and high school students watch video and listen to recordings of Cycloïd-E and then write short poems about it. These poems have been split into four “thematic spaces” where people can reconstruct the poems by dragging words into place. Each “thematic space” has a theme and a unique soundscape that evokes different aspects of Cycloïd-E. The soundscapes are constructed out of bits of recordings of Cycloïd-E, recordings of the kids reading their poems, and procedurally generated audio. I used the new UGen Framework in Minim to create all of the effects and do real-time mixing and parameter control, some of which is tied directly to touchscreen input. Check out the photo and video documentation that Mike put together.

Credits:

Damien Di Fede – Audio Design and Programming
Mickaël Lafontaine – Visual and Interactive Design and Programming


Glee.


An audio-driven game, written in Processing, created by Kokoromi. Pulsers are spawned in reaction to the sound going into the game and the player can move them around the screen using physics-based powers. Various enemies will also appear to prey on the player’s Pulsers. Glee. was my first serious foray into audio programming and became the catalyst to starting work on Minim, my Java audio library. Play it.

Credits:

Damien Di Fede – Programming
Heather Kelley – Design
Phil Fish – Design, Art


Sound Bytes


As examples of the kinds of things that can be accomplished with the Minim UGen framework, I create sound generating sketches in Processing. Some are interactive, some are just short experiments. All of them are generating the sound as you hear it. When prerecorded sound is used, it becomes source for additional modification. Have a listen!


BOOM BOX

The boombox dude hanging out on a platform.
Created for the TIGSource A Game By Its Cover competition, and winner of a Best Audio Badge, you control a character in a 2D side-scrolling world and collect Jams, which you can then play to build up a sweet tune. There are other boombox dudes in the world who will jam with you when you are playing what they want to hear. The goal is to simply collect all the jams in the level and then just jam out with them. Play it or watch a playthrough video.

Credits:

Amanda Williams – Environment Art
Damien Di Fede – Music, Design, Programming
Kevin Bennett – Music, SFX
Oscar Garza – Animation
Sean McIntosh – Environment Art, Character Design