Minim |
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play |
Description Starts playback from the current position. If this was previously set to loop, looping will be disabled.Signature void play() void play(int millis) Parameters millis — int: where to start playing the file, in millisecondsReturns None Related FilePlayerExample /** This is an example of how to use a FilePlayer UGen to play an audio file. It support all of the same formats that AudioPlayer does, but allows you to insert the audio from the file into a UGen chain. FilePlayer provides all the same methods that AudioPlayer does for controlling the file playback: play(), loop(), cue(int position), etc. <p> Press any key to pause and unpause playback! <p> For more information about Minim and additional features, visit http://code.compartmental.net/minim/ <p> author: Damien Di Fede */ import ddf.minim.*; import ddf.minim.spi.*; // for AudioRecordingStream import ddf.minim.ugens.*; // declare everything we need to play our file Minim minim; FilePlayer filePlayer; AudioOutput out; // you can use your own file by putting it in the data directory of this sketch // and changing the value assigned to fileName here. String fileName = "groove.mp3"; void setup() { // setup the size of the app size(640, 240); // create our Minim object for loading audio minim = new Minim(this); // a FilePlayer reads from an AudioRecordingStream, which we // can easily get from Minim using loadFileStream filePlayer = new FilePlayer( minim.loadFileStream(fileName) ); // and then we'll tell the file player to loop indefinitely filePlayer.loop(); // get a line out from Minim. It's important that the file is the same audio format // as our output (i.e. same sample rate, number of channels, etc). out = minim.getLineOut(); // patch the file player to the output filePlayer.patch(out); } // keyPressed is called whenever a key on the keyboard is pressed void keyPressed() { // you can query whether the file is playing or not // playing simply means that it is generating sound // this will be true if you tell it to play() or loop() if ( filePlayer.isPlaying() ) { // pauses playback of the file filePlayer.pause(); } else { // starts the file looping again, picking up where we left off filePlayer.loop(); } } void mousePressed() { float pos = map(mouseX, 0, width, 0, filePlayer.length()); filePlayer.cue((int)pos); } // draw is run many times void draw() { // erase the window to black background( 0 ); // draw using a white stroke stroke( 255 ); // draw the waveforms for( int i = 0; i < out.bufferSize() - 1; i++ ) { // find the x position of each buffer value float x1 = map( i, 0, out.bufferSize(), 0, width ); float x2 = map( i+1, 0, out.bufferSize(), 0, width ); // draw a line from one buffer position to the next for both channels line( x1, 50 + out.left.get(i)*50, x2, 50 + out.left.get(i+1)*50); line( x1, 150 + out.right.get(i)*50, x2, 150 + out.right.get(i+1)*50); } float songPos = map( filePlayer.position(), 0, filePlayer.length(), 0, width ); stroke( 255, 0, 0 ); line( songPos, 0, songPos, height ); text( "loopCount: " + filePlayer.loopCount(), 15, 15 ); } Usage Web & Application |