/** * This sketch demonstrates how to use the enableSignal(int) method of a Polyphonic class. * Currently the only Polyphonic class in Minim is AudioOutput. * This sketch adds four sine waves to the output and then disables all of them. * You can enable them again by pressing '1', '2', '3', and '4'. * Signals are indexed starting from zero, so if you want to enable the third signal you'd call * enableSignal(2). Enabling a signal means that it will be used when a Polyphonic * class is asked to produce a new buffer of audio. */ import ddf.minim.*; import ddf.minim.signals.*; Minim minim; AudioOutput out; SineWave sine200; SineWave sine400; SineWave sine450; SineWave sine1200; WaveformRenderer waveform; void setup() { size(512, 200, P3D); minim = new Minim(this); // this gets a stereo output out = minim.getLineOut(); waveform = new WaveformRenderer(); // see the example Recordable >> addListener for more about this out.addListener(waveform); // see the example AudioOutput >> SineWaveSignal for more about these sine200 = new SineWave(200, 0.2, out.sampleRate()); sine400 = new SineWave(400, 0.2, out.sampleRate()); sine450 = new SineWave(450, 0.2, out.sampleRate()); sine1200 = new SineWave(1200, 0.2, out.sampleRate()); // add the signal to out out.addSignal(sine200); out.addSignal(sine400); out.addSignal(sine450); out.addSignal(sine1200); out.noSound(); } void draw() { background(0); // see waveform.pde for an explanation of how this works waveform.draw(); } void keyPressed() { if ( key == '1' ) out.enableSignal(0); if ( key == '2' ) out.enableSignal(1); if ( key == '3' ) out.enableSignal(2); if ( key == '4' ) out.enableSignal(3); } void stop() { // always close Minim audio classes when you are done with them out.close(); // always stop Minim before exiting. minim.stop(); super.stop(); }