/**
* This sketch demonstrates how to use the enableSignal(int) method of a Polyphonic class.
* Currently the only Polyphonic class in Minim is AudioOutput.
* This sketch adds four sine waves to the output and then disables all of them.
* You can enable them again by pressing '1', '2', '3', and '4'.
* Signals are indexed starting from zero, so if you want to enable the third signal you'd call
* enableSignal(2). Enabling a signal means that it will be used when a Polyphonic
* class is asked to produce a new buffer of audio.
*/
import ddf.minim.*;
import ddf.minim.signals.*;
Minim minim;
AudioOutput out;
SineWave sine200;
SineWave sine400;
SineWave sine450;
SineWave sine1200;
WaveformRenderer waveform;
void setup()
{
size(512, 200, P3D);
minim = new Minim(this);
// this gets a stereo output
out = minim.getLineOut();
waveform = new WaveformRenderer();
// see the example Recordable >> addListener for more about this
out.addListener(waveform);
// see the example AudioOutput >> SineWaveSignal for more about these
sine200 = new SineWave(200, 0.2, out.sampleRate());
sine400 = new SineWave(400, 0.2, out.sampleRate());
sine450 = new SineWave(450, 0.2, out.sampleRate());
sine1200 = new SineWave(1200, 0.2, out.sampleRate());
// add the signal to out
out.addSignal(sine200);
out.addSignal(sine400);
out.addSignal(sine450);
out.addSignal(sine1200);
out.noSound();
}
void draw()
{
background(0);
// see waveform.pde for an explanation of how this works
waveform.draw();
}
void keyPressed()
{
if ( key == '1' ) out.enableSignal(0);
if ( key == '2' ) out.enableSignal(1);
if ( key == '3' ) out.enableSignal(2);
if ( key == '4' ) out.enableSignal(3);
}
void stop()
{
// always close Minim audio classes when you are done with them
out.close();
// always stop Minim before exiting.
minim.stop();
super.stop();
}