/** * This sketch demonstrates how to use the pause method of a Playable class. * The class used here is AudioPlayer, but you can also pause an AudioSnippet. * Pausing a Playable causes it to cease playback but not change position, so that when you * resume playback it will start from where you last paused it. Press 'p' to pause the player. * */ import ddf.minim.*; import ddf.minim.effects.*; Minim minim; AudioPlayer groove; WaveformRenderer waveform; void setup() { size(512, 200, P3D); minim = new Minim(this); groove = minim.loadFile("groove.mp3", 2048); waveform = new WaveformRenderer(); // see the example Recordable >> addListener for more about this groove.addListener(waveform); groove.loop(); } void draw() { background(0); // see waveform.pde for an explanation of how this works waveform.draw(); } void keyPressed() { if ( key == 'p' ) groove.pause(); } void stop() { // always close Minim audio classes when you are done with them groove.close(); // always stop Minim before exiting. minim.stop(); super.stop(); }