/**
* This sketch demonstrates how to use the length method of a Playable class.
* The class used here is AudioPlayer, but you can also get the length of an AudioSnippet.
* The length is how long the recording being played by the player is in milliseconds (1 ms = 1/1000 of a second).
*
*/
import ddf.minim.*;
import ddf.minim.effects.*;
Minim minim;
AudioPlayer groove;
WaveformRenderer waveform;
void setup()
{
size(512, 200, P3D);
minim = new Minim(this);
groove = minim.loadFile("groove.mp3", 2048);
waveform = new WaveformRenderer();
// see the example Recordable >> addListener for more about this
groove.addListener(waveform);
groove.loop();
textFont(createFont("Arial", 12));
textMode(SCREEN);
}
void draw()
{
background(0);
// see waveform.pde for an explanation of how this works
waveform.draw();
text("The recording is " + groove.length() + " milliseconds long.", 5, 15);
}
void stop()
{
// always close Minim audio classes when you are done with them
groove.close();
// always stop Minim before exiting.
minim.stop();
super.stop();
}