This sketch demonstrates how to use the loadSample method of Minim. The loadSample
method allows you to specify the sample you want to load with a String and optionally specify what you
want the buffer size of the returned AudioSample to be. If you don't specify a buffer size, the returned
sample will have a buffer size of 1024. Minim is able to load wav files, au files, aif files, snd files, and mp3
files. When you call loadSample, if you just specify the filename it will try to load the sample from
the data folder of your sketch. However, you can also specify an absolute path (such as "C:\foo\bar\thing.wav") and
the file will be loaded from that location (keep in mind that won't work from an applet). You can also specify a
URL (such as "http://www.mysite.com/mp3/song.mp3") but keep in mind that if you run the sketch as an applet you
may run in to security restrictions if the applet is not on the same domain as the file you want to load. You can
get around the restriction by signing the applet. Before you exit your sketch make sure you call the close
method of any AudioSamples's you have received from loadSample.
An AudioSample is a special kind of file playback that allows
you to repeatedly trigger an audio file. It does this by keeping the
entire file in an internal buffer and then keeping a list of trigger points.
AudioSample supports up to 20 overlapping triggers, which
should be plenty for short sounds. It is not advised that you use this class
for long sounds (like entire songs, for example) because the entire file is
kept in memory.
Press 'k' to trigger the sample.
Source code: loadSample
Built with Processing