/** * This sketch demonstrates how to use the loadFile method of Minim. The loadFile * method allows you to specify the file you want to load with a String and optionally specify what you * want the buffer size of the returned AudioPlayer to be. If you don't specify a buffer size, the returned * player will have a buffer size of 1024. Minim is able to play wav files, au files, aif files, snd files, and mp3 * files. When you call loadFile, if you just specify the filename it will try to load the file from * the data folder of your sketch. However, you can also specify an absolute path (such as "C:\foo\bar\thing.wav") and * the file will be loaded from that location (keep in mind that won't work from an applet). You can also specify a * URL (such as "http://www.mysite.com/mp3/song.mp3") but keep in mind that if you run the sketch as an applet you * may run in to security restrictions if the applet is not on the same domain as the file you want to load. You can * get around the restriction by signing the applet. Before you exit your sketch make sure you call the close * method of any AudioPlayer's you have received from loadFile, followed by the stop * method of Minim. */ import ddf.minim.*; AudioPlayer player; Minim minim; void setup() { size(512, 200, P3D); minim = new Minim(this); // load a file, give the AudioPlayer buffers that are 1024 samples long // player = minim.loadFile("groove.mp3"); // load a file, give the AudioPlayer buffers that are 2048 samples long player = minim.loadFile("groove.mp3", 2048); // play the file player.play(); } void draw() { background(0); stroke(255); // draw the waveforms // the values returned by left.get() and right.get() will be between -1 and 1, // so we need to scale them up to see the waveform // note that if the file is MONO, left.get() and right.get() will return the same value for(int i = 0; i < player.left.size()-1; i++) { line(i, 50 + player.left.get(i)*50, i+1, 50 + player.left.get(i+1)*50); line(i, 150 + player.right.get(i)*50, i+1, 150 + player.right.get(i+1)*50); } } void stop() { // always close Minim audio classes when you are done with them player.close(); minim.stop(); super.stop(); }