/** * This sketch demonstrates how to use the removeEffect(int) method of an Effectable class. * The class used here is AudioPlayer, but you can also remove effects from AudioInput, * AudioOutput, and AudioSample objects. Effects added to an Effectable are * stored in the order they are added. They are indexed starting from zero. So if you want to remove the third * effect in the chain you'd call removeEffect(2). This sketch adds four low pass filters to * the player. You can then remove them one at a time by pressing any key. Removing an effect means that it is completely * removed from the Effectable you added it to. You will need to use addEffect to * add it back, but keep in mind that it will be added at the end of the effects chain. It is not possible * to insert an effect anywhere in the chain. */ import ddf.minim.*; import ddf.minim.effects.*; Minim minim; AudioPlayer groove; LowPassFS lpf1; LowPassFS lpf2; LowPassFS lpf3; LowPassFS lpf4; WaveformRenderer waveform; void setup() { size(512, 200, P3D); minim = new Minim(this); groove = minim.loadFile("groove.mp3", 2048); groove.loop(); waveform = new WaveformRenderer(); // see the example Recordable >> addListener for more about this groove.addListener(waveform); // see the example AudioEffect >> LowPassFSFilter for more about this effect lpf1 = new LowPassFS(500, groove.sampleRate()); lpf2 = new LowPassFS(1000, groove.sampleRate()); lpf3 = new LowPassFS(2000, groove.sampleRate()); lpf4 = new LowPassFS(3000, groove.sampleRate()); // add the effects to the player groove.addEffect(lpf1); groove.addEffect(lpf2); groove.addEffect(lpf3); groove.addEffect(lpf4); } void draw() { background(0); // see waveform.pde for an explanation of how this works waveform.draw(); } void keyPressed() { if ( groove.effectCount() > 0 ) { groove.removeEffect(0); } } void stop() { // always close Minim audio classes when you are done with them groove.close(); minim.stop(); super.stop(); }