/** * This sketch demonstrates how to use the isEnabled(AudioEffect) method of an Effectable class. * The class used here is AudioPlayer, but you can use this method on AudioInput, * AudioOutput, and AudioSample objects. This sketch adds a low pass filter to * the player. You can enable the filter by pressing 'e' and disable it by pressing 'd'. The text on the screen * will inform you if the filter is enabled or not (and so will your ears). */ import ddf.minim.*; import ddf.minim.effects.*; Minim minim; AudioPlayer groove; LowPassFS lpfilter; WaveformRenderer waveform; void setup() { size(512, 200, P3D); textMode(SCREEN); minim = new Minim(this); groove = minim.loadFile("groove.mp3", 2048); groove.loop(); waveform = new WaveformRenderer(); // see the example Recordable >> addListener for more about this groove.addListener(waveform); // see the example AudioEffect >> LowPassFSFilter for more about this lpfilter = new LowPassFS(300, groove.sampleRate()); // add the effect to the player groove.addEffect(lpfilter); textFont(createFont("Arial", 14)); } void draw() { background(0); // see waveform.pde for an explanation of how this works waveform.draw(); if ( groove.hasEffect(lpfilter) ) { text("The groove has the effect.", 5, 35); } if ( groove.isEnabled(lpfilter) ) { text("The filter is enabled.", 5, 15); } else { text("The filter is not enabled.", 5, 15); } } void keyPressed() { if ( key == 'e' ) groove.enableEffect(lpfilter); if ( key == 'd' ) groove.disableEffect(lpfilter); } void stop() { // always close Minim audio classes when you are done with them groove.close(); minim.stop(); super.stop(); }