/** * This sketch demonstrates how to use the enableEffect(int) method of an Effectable class. * The class used here is AudioPlayer, but you can also enable effects on AudioInput, * AudioOutput, and AudioSample objects. Effects added to an Effectable are * stored in the order they are added. They are indexed starting from zero. So if you want to enable the third * effect in the chain you'd call enableEffect(2). This sketch adds four low pass filters to * the player and disables them all. You can then enable them in any order by pressing '1', '2', '3', and '4'. * If you want to hear the sound change with each enable, then enable them in order, 1 - 4. * Enabling an effect means it will be included in effect processing when the Effectable * you added it to processes a buffer of samples. */ import ddf.minim.*; import ddf.minim.effects.*; Minim minim; AudioPlayer groove; LowPassFS lpf1; LowPassFS lpf2; LowPassFS lpf3; LowPassFS lpf4; WaveformRenderer waveform; void setup() { size(512, 200, P3D); minim = new Minim(this); groove = minim.loadFile("groove.mp3", 2048); groove.loop(); waveform = new WaveformRenderer(); // see the example Recordable >> addListener for more about this groove.addListener(waveform); // see the example AudioEffect >> LowPassFSFilter for more about this effect lpf1 = new LowPassFS(3000, groove.sampleRate()); lpf2 = new LowPassFS(2000, groove.sampleRate()); lpf3 = new LowPassFS(1000, groove.sampleRate()); lpf4 = new LowPassFS(500, groove.sampleRate()); // add the effects to the player groove.addEffect(lpf1); groove.addEffect(lpf2); groove.addEffect(lpf3); groove.addEffect(lpf4); // disable all effects groove.noEffects(); } void draw() { background(0); // see waveform.pde for an explanation of how this works waveform.draw(); } void keyPressed() { if ( key == '1' ) groove.enableEffect(0); if ( key == '2' ) groove.enableEffect(1); if ( key == '3' ) groove.enableEffect(2); if ( key == '4' ) groove.enableEffect(3); } void stop() { // always close Minim audio classes when you are done with them groove.close(); minim.stop(); super.stop(); }