/**
* This sketch demonstrates how to use the effects and noEffects methods of an
* Effectable class.
* The class used here is AudioPlayer, but you can also toggle effects on AudioInput,
* AudioOutput, and AudioSample objects. These two methods operate just like stroke
* and noStroke. If you call effects, then all effects attached to the Effectable
* will be enabled. If you call noEffects, they will all be disabled. The effects in this sketch start out
* enabled, as do all effects when you add them to an Effectable.
*
* Press 'e' to call effects().
* Press 'n' to call noEffects().
*/
import ddf.minim.*;
import ddf.minim.effects.*;
Minim minim;
AudioPlayer groove;
LowPassFS lpf1;
LowPassFS lpf2;
LowPassFS lpf3;
LowPassFS lpf4;
WaveformRenderer waveform;
void setup()
{
size(512, 200, P3D);
minim = new Minim(this);
groove = minim.loadFile("groove.mp3", 2048);
groove.loop();
waveform = new WaveformRenderer();
// see the example Recordable >> addListener for more about this
groove.addListener(waveform);
// see the example AudioEffect >> LowPassFSFilter for more about this effect
lpf1 = new LowPassFS(3000, groove.sampleRate());
lpf2 = new LowPassFS(2000, groove.sampleRate());
lpf3 = new LowPassFS(1000, groove.sampleRate());
lpf4 = new LowPassFS(500, groove.sampleRate());
// add the effects to the player
groove.addEffect(lpf1);
groove.addEffect(lpf2);
groove.addEffect(lpf3);
groove.addEffect(lpf4);
}
void draw()
{
background(0);
// see waveform.pde for an explanation of how this works
waveform.draw();
}
void keyPressed()
{
if ( key == 'e' ) groove.effects();
if ( key == 'n' ) groove.noEffects();
}
void stop()
{
// always close Minim audio classes when you are done with them
groove.close();
minim.stop();
super.stop();
}