This sketch demonstrates how to use the effects and noEffects methods of an
Effectable class.
The class used here is AudioPlayer, but you can also toggle effects on AudioInput,
AudioOutput, and AudioSample objects. These two methods operate just like stroke
and noStroke. If you call effects, then all effects attached to the Effectable
will be enabled. If you call noEffects, they will all be disabled. The effects in this sketch start out
enabled, as do all effects when you add them to an Effectable.
Press 'e' to call effects().
Press 'n' to call noEffects().
Source code: effectsNoEffects waveform
Built with Processing