/**
* This sketch demonstrates how to use the disableEffect(int) method of an Effectable class.
* The class used here is AudioPlayer, but you can also disable effects on AudioInput,
* AudioOutput, and AudioSample objects. Effects added to an Effectable are
* stored in the order they are added. They are indexed starting from zero. So if you want to disable the third
* effect in the chain you'd call disableEffect(2). This sketch adds four low pass filters to
* the player which you can then disable in any order by pressing '1', '2', '3', and '4'. If you want to hear the
* sound change with each disabling, then disable them in reverse order, 4 - 1.
* Disabling an effect means that it stays attached to the Effectable you added it to and it
* retains its position in the chain of effects. So you can renable it later without having to add it again
* or insert it in the same position.
*/
import ddf.minim.*;
import ddf.minim.effects.*;
Minim minim;
AudioPlayer groove;
LowPassFS lpf1;
LowPassFS lpf2;
LowPassFS lpf3;
LowPassFS lpf4;
WaveformRenderer waveform;
void setup()
{
size(512, 200, P3D);
minim = new Minim(this);
groove = minim.loadFile("groove.mp3", 2048);
groove.loop();
waveform = new WaveformRenderer();
// see the example Recordable >> addListener for more about this
groove.addListener(waveform);
// see the example AudioEffect >> LowPassFSFilter for more about this effect
lpf1 = new LowPassFS(3000, groove.sampleRate());
lpf2 = new LowPassFS(2000, groove.sampleRate());
lpf3 = new LowPassFS(1000, groove.sampleRate());
lpf4 = new LowPassFS(500, groove.sampleRate());
// add the effects to the player
groove.addEffect(lpf1);
groove.addEffect(lpf2);
groove.addEffect(lpf3);
groove.addEffect(lpf4);
}
void draw()
{
background(0);
// see waveform.pde for an explanation of how this works
waveform.draw();
}
void keyPressed()
{
if ( key == '1' ) groove.disableEffect(0);
if ( key == '2' ) groove.disableEffect(1);
if ( key == '3' ) groove.disableEffect(2);
if ( key == '4' ) groove.disableEffect(3);
}
void stop()
{
// always close Minim audio classes when you are done with them
groove.close();
minim.stop();
super.stop();
}