/**
* This sketch demonstrates how to use the getPan and setPan methods of a
* Controller object. The class used here is an AudioOutput but you can also
* get and set the pan of AudioSample, AudioSnippet, AudioInput,
* and AudioPlayer objects. getPan and setPan will get and set
* the pan of the DataLine that is being used for input or output, but only if that line has
* a pan control. A DataLine is a low-level JavaSound class that is used for sending audio to,
* or receiving audio from, the audio system. You will notice in this sketch that you will hear the pan
* changing (if it's available) but you will not see any difference in the waveform being drawn. The reason for this
* is that what you see in the output's sample buffers is what it sends to the audio system. The system makes the
* pan change after receiving the samples.
*/
import ddf.minim.*;
import ddf.minim.signals.*;
Minim minim;
AudioOutput out;
Oscillator osc;
WaveformRenderer waveform;
void setup()
{
size(512, 200);
minim = new Minim(this);
out = minim.getLineOut();
// see the example AudioOutput >> SawWaveSignal for more about this class
osc = new SawWave(100, 0.2, out.sampleRate());
// see the example Polyphonic >> addSignal for more about this
out.addSignal(osc);
waveform = new WaveformRenderer();
// see the example Recordable >> addListener for more about this
out.addListener(waveform);
textFont(createFont("Arial", 12));
}
void draw()
{
background(0);
// see waveform.pde for more about this
waveform.draw();
if ( out.hasControl(Controller.PAN) )
{
// map the mouse position to the range of the pan
float val = map(mouseX, 0, width, -1, 1);
// if a pan control is not available, this will do nothing
out.setPan(val);
// if a pan control is not available this will report zero
text("The current pan is " + out.getPan() + ".", 5, 15);
}
else
{
text("The output doesn't have a pan control.", 5, 15);
}
}
void stop()
{
// always close Minim audio classes when you are finished with them
out.close();
minim.stop();
super.stop();
}