/** * This sketch demonstrates how to use the getBalance and setBalance methods of a * Controller object. The class used here is an AudioOutput but you can also * get and set the balance of AudioSample, AudioSnippet, AudioInput, * and AudioPlayer objects. getBalance and setBalance will get and set * the balance of the DataLine that is being used for input or output, but only if that line has * a balance control. A DataLine is a low-level JavaSound class that is used for sending audio to, * or receiving audio from, the audio system. You will notice in this sketch that you will hear the balance * changing (if it's available) but you will not see any difference in the waveform being drawn. The reason for this * is that what you see in the output's sample buffers is what it sends to the audio system. The system makes the * balance change after receiving the samples. */ import ddf.minim.*; import ddf.minim.signals.*; Minim minim; AudioOutput out; Oscillator osc; WaveformRenderer waveform; void setup() { size(512, 200); minim = new Minim(this); out = minim.getLineOut(); // see the example AudioOutput >> SawWaveSignal for more about this class osc = new SawWave(100, 0.2, out.sampleRate()); // see the example Polyphonic >> addSignal for more about this out.addSignal(osc); waveform = new WaveformRenderer(); // see the example Recordable >> addListener for more about this out.addListener(waveform); textFont(createFont("Arial", 12)); } void draw() { background(0); // see waveform.pde for more about this waveform.draw(); if ( out.hasControl(Controller.BALANCE) ) { float val = map(mouseX, 0, width, -1, 1); // if a balance control is not available, this will do nothing out.setBalance(val); // if a balance control is not available this will report zero text("The current balance is " + out.getBalance() + ".", 5, 15); } else { text("This output doesn't have a balance control.", 5, 15); } } void stop() { // always close Minim audio classes when you are finished with them out.close(); minim.stop(); super.stop(); }