/**
* This sketch demonstrates how to use the getValue and setValue methods of a
* FloatControl object. A FloatControl is what is returned by the gain,
* volume, pan, and balance methods of a Controller object.
* The class used here is an AudioOutput but these control methods are also available on
* AudioSample, AudioSnippet, AudioInput, and AudioPlayer objects.
* The FloatControl class is defined by the JavaSound API and it
* represents a control of a DataLine. A DataLine is a low-level JavaSound class that
* is used for sending audio to, or receiving audio from, the audio system. getValue and setValue
* allow you to get and set the value of the control. The default implementation simply sets the value as indicated.
* If the value indicated is greater than the maximum value, or smaller than the minimum value,
* an IllegalArgumentException is thrown. You can avoid having to possibly deal with this exception by using
* the appropriate set method of Controller, which will keep the value in the allowed range.
*
* Move the mouse left and right to change the pan value. */ import ddf.minim.*; import ddf.minim.signals.*; Minim minim; AudioOutput out; Oscillator osc; WaveformRenderer waveform; void setup() { size(512, 200); minim = new Minim(this); out = minim.getLineOut(); // see the example AudioOutput >> SawWaveSignal for more about this class osc = new SawWave(100, 0.2, out.sampleRate()); // see the example Polyphonic >> addSignal for more about this out.addSignal(osc); waveform = new WaveformRenderer(); // see the example Recordable >> addListener for more about this out.addListener(waveform); textFont(createFont("Arial", 12)); } void draw() { background(0); // see waveform.pde for more about this waveform.draw(); if ( out.hasControl(Controller.PAN) ) { // map the mouse position to the range of the pan float val = map(mouseX, 0, width, out.pan().getMinimum(), out.pan().getMaximum()); out.pan().setValue(val); text("The current pan is " + out.pan().getValue() + ".", 5, 15); } else { text("There is no pan control for this output.", 5, 15); } } void stop() { // always close Minim audio classes when you are finished with them out.close(); minim.stop(); super.stop(); }