/** * This sketch demonstrates how to play a file with Minim.
* It's also a good example of how to draw waveforms using the sample buffers of an AudioSource. */ import ddf.minim.*; Minim minim; AudioPlayer player; void setup() { size(512, 200, P3D); minim = new Minim(this); // load a file, give the AudioPlayer buffers that are 2048 samples long player = minim.loadFile("marcus_kellis_theme.mp3", 2048); // play the file player.play(); } void draw() { background(0); stroke(255); // draw the waveforms // the values returned by left.get() and right.get() will be between -1 and 1, // so we need to scale them up to see the waveform // note that if the file is MONO, left.get() and right.get() will return the same value for(int i = 0; i < player.bufferSize() - 1; i++) { float x1 = map(i, 0, player.bufferSize(), 0, width); float x2 = map(i+1, 0, player.bufferSize(), 0, width); line(x1, 50 + player.left.get(i)*50, x2, 50 + player.left.get(i+1)*50); line(x1, 150 + player.right.get(i)*50, x2, 150 + player.right.get(i+1)*50); } } void stop() { // always close Minim audio classes when you are done with them player.close(); // always stop Minim before exiting minim.stop(); super.stop(); }