/** * This sketch demonstrates how to use one of the low pass filters that comes with Minim.
* Move the mouse right to increase the cutoff frequency, move it to the left to descrease it. */ import ddf.minim.*; import ddf.minim.effects.*; Minim minim; AudioPlayer groove; LowPassSP lpf; void setup() { size(512, 200, P3D); minim = new Minim(this); groove = minim.loadFile("groove.mp3"); groove.loop(); // make a low pass filter with a cutoff frequency of 100 Hz // the second argument is the sample rate of the audio that will be filtered // it is required to correctly compute values used by the filter lpf = new LowPassSP(100, groove.sampleRate()); groove.addEffect(lpf); } void draw() { background(0); stroke(255); // we multiply the values returned by get by 50 so we can see the waveform for ( int i = 0; i < groove.bufferSize() - 1; i++ ) { float x1 = map(i, 0, groove.bufferSize(), 0, width); float x2 = map(i+1, 0, groove.bufferSize(), 0, width); line(x1, height/4 - groove.left.get(i)*50, x2, height/4 - groove.left.get(i+1)*50); line(x1, 3*height/4 - groove.right.get(i)*50, x2, 3*height/4 - groove.right.get(i+1)*50); } } void mouseMoved() { // map the mouse position to the range [20, 1000], an arbitrary range of cutoff frequencies float cutoff = map(mouseX, 0, width, 20, 1000); lpf.setFreq(cutoff); } void stop() { // always close Minim audio classes when you finish with them groove.close(); // always stop Minim before exiting minim.stop(); super.stop(); }