Uses of Package
ddf.minim

Packages that use ddf.minim
ddf.minim   
ddf.minim.analysis   
ddf.minim.effects   
ddf.minim.signals   
 

Classes in ddf.minim used by ddf.minim
AudioBuffer
          An AudioBuffer is specifically a buffer of floating point samples corresponding to a single channel of streaming audio.
AudioEffect
          An AudioEffect is anything that can process one or two float arrays.
AudioInput
          An AudioInput provides no extra functionality over what AudioSource does, it exists simply for the sake of having a class named for input from the system.
AudioListener
          An AudioListener can be used to monitor Recordable objects.
AudioOutput
          An AudioOutput is used to generate audio with AudioSignals.
AudioPlayer
          An AudioPlayer is used for playing an AudioRecording.
AudioRecorder
          An AudioRecorder can be used to record audio that is being played by a Recordable object.
AudioRecording
          An AudioRecording is a Playable AudioStream.
AudioSample
          An AudioSample is a special kind of file playback that allows you to repeatedly trigger an audio file.
AudioSignal
          If you want to write an audio generating class to work with Minim, you must implement the AudioSignal interface.
AudioSnippet
          AudioSnippet is a simple wrapper around a JavaSound Clip (It isn't called AudioClip because that's an interface defined in the package java.applet).
AudioSource
          An AudioSource is a kind of wrapper around an AudioStream.
AudioStream
          An AudioStream is a stream of samples that is coming from somewhere.
AudioSynthesizer
          An AudioSythesizer is a Polyphonic AudioStream.
Controller
          Controller is the base class of all Minim classes that deal with audio I/O.
Effectable
          An Effectable object is simply one that can have AudioEffects attached to it.
Playable
          Playable defines functionality that you would expect from a tapedeck or CD player.
Polyphonic
          Polyphonic describes an object that can have multiple AudioSignals attached to it.
Recordable
          A Recordable object is one that can provide a program with floating point samples of the audio passing through it.
SampleRecorder
          SampleRecorder is an interface that describes the limited set of functionality required of an object that records samples.
 

Classes in ddf.minim used by ddf.minim.analysis
AudioBuffer
          An AudioBuffer is specifically a buffer of floating point samples corresponding to a single channel of streaming audio.
 

Classes in ddf.minim used by ddf.minim.effects
AudioEffect
          An AudioEffect is anything that can process one or two float arrays.
 

Classes in ddf.minim used by ddf.minim.signals
AudioSignal
          If you want to write an audio generating class to work with Minim, you must implement the AudioSignal interface.