class Player { int x, y, r, speed; Player (int ix, int iy, int ir, int is) { x = ix; y = iy; r = ir; speed = is; } void move() { if ( keyCode == UP ) y -= speed; if ( keyCode == DOWN ) y += speed; if ( keyCode == LEFT ) x -= speed; if ( keyCode == RIGHT ) x += speed; x = constrain(x, 5, width-5); y = constrain(y, 5, height-5); } void render() { stroke(200); fill(0, 0, 255); rect(x, y, r, r); } void speedUp() { speed = constrain(speed+1, 1, 10); println("Speed increased to " + speed + "."); } void slowDown() { speed = constrain(speed-1, 1, 10); println("Speed decreased to " + speed + "."); } }