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	<title>Comments for code.compartmental</title>
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	<link>http://code.compartmental.net</link>
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	<lastBuildDate>Tue, 31 Jan 2012 16:27:27 +0000</lastBuildDate>
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		<title>Comment on Minim: An Audio Library for Processing by birthday canon machine &#171; dynamicboost</title>
		<link>http://code.compartmental.net/2007/03/27/minim-an-audio-library-for-processing/comment-page-1/#comment-4197</link>
		<dc:creator>birthday canon machine &#171; dynamicboost</dc:creator>
		<pubDate>Tue, 31 Jan 2012 16:27:27 +0000</pubDate>
		<guid isPermaLink="false">http://code.compartmental.net/2007/03/27/minim-an-audio-library-for-processing/#comment-4197</guid>
		<description>[...] and vice versa, check arduino playground. here you can find the processing code. it needs the minim audio library installed as well. Share this:TwitterFacebookLike this:LikeBe the first to like this post.  Tagged [...]</description>
		<content:encoded><![CDATA[<p>[...] and vice versa, check arduino playground. here you can find the processing code. it needs the minim audio library installed as well. Share this:TwitterFacebookLike this:LikeBe the first to like this post.  Tagged [...]</p>
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	</item>
	<item>
		<title>Comment on Minim by Processing for Programmers</title>
		<link>http://code.compartmental.net/tools/minim/comment-page-2/#comment-4127</link>
		<dc:creator>Processing for Programmers</dc:creator>
		<pubDate>Fri, 13 Jan 2012 09:18:52 +0000</pubDate>
		<guid isPermaLink="false">http://code.compartmental.net/minim-an-audio-library-for-processing/#comment-4127</guid>
		<description>[...] support, but there are libraries available) Update: Processing now includes the excellent Minim library, but audio still appears to be an afterthought in the documentation and [...]</description>
		<content:encoded><![CDATA[<p>[...] support, but there are libraries available) Update: Processing now includes the excellent Minim library, but audio still appears to be an afterthought in the documentation and [...]</p>
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	</item>
	<item>
		<title>Comment on Minim by RE:Thinking &#187; Media Controller</title>
		<link>http://code.compartmental.net/tools/minim/comment-page-2/#comment-4102</link>
		<dc:creator>RE:Thinking &#187; Media Controller</dc:creator>
		<pubDate>Sat, 07 Jan 2012 22:46:41 +0000</pubDate>
		<guid isPermaLink="false">http://code.compartmental.net/minim-an-audio-library-for-processing/#comment-4102</guid>
		<description>[...] two speakers and &#8220;conduct&#8221; the chaotic reactions. In order to do this we planned to use Minim in concert with Arduino to correlate the flex values to the volume and the sensor to pan position. [...]</description>
		<content:encoded><![CDATA[<p>[...] two speakers and &#8220;conduct&#8221; the chaotic reactions. In order to do this we planned to use Minim in concert with Arduino to correlate the flex values to the volume and the sensor to pan position. [...]</p>
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		<title>Comment on Manual: Oscillator by Joujou avec Substrate &#8230; Partie 2: inspiration et premiers tests. &#124; Le Press de Fabien</title>
		<link>http://code.compartmental.net/tools/minim/manual-oscillator/comment-page-1/#comment-4044</link>
		<dc:creator>Joujou avec Substrate &#8230; Partie 2: inspiration et premiers tests. &#124; Le Press de Fabien</dc:creator>
		<pubDate>Tue, 27 Dec 2011 09:10:39 +0000</pubDate>
		<guid isPermaLink="false">http://code.compartmental.net/manual-oscillator/#comment-4044</guid>
		<description>[...] la note est joué dans processing via la lib Minim. l&#8217; instrument en question est un simple oscillator en l&#8217; occurrence un [...]</description>
		<content:encoded><![CDATA[<p>[...] la note est joué dans processing via la lib Minim. l&#8217; instrument en question est un simple oscillator en l&#8217; occurrence un [...]</p>
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	<item>
		<title>Comment on Minim by Joujou avec Substrate &#8230; Partie 2: inspiration et premiers tests. &#124; Le Press de Fabien</title>
		<link>http://code.compartmental.net/tools/minim/comment-page-2/#comment-4043</link>
		<dc:creator>Joujou avec Substrate &#8230; Partie 2: inspiration et premiers tests. &#124; Le Press de Fabien</dc:creator>
		<pubDate>Tue, 27 Dec 2011 09:00:55 +0000</pubDate>
		<guid isPermaLink="false">http://code.compartmental.net/minim-an-audio-library-for-processing/#comment-4043</guid>
		<description>[...] chaque couleur &#8220;hue&#8221; correspond une note. la note est joué dans processing via la lib Minim. l&#8217; instrument en question est un simple oscillator en l&#8217; occurrence un [...]</description>
		<content:encoded><![CDATA[<p>[...] chaque couleur &#8220;hue&#8221; correspond une note. la note est joué dans processing via la lib Minim. l&#8217; instrument en question est un simple oscillator en l&#8217; occurrence un [...]</p>
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	<item>
		<title>Comment on Minim by Blind Pong &#124; Leds&#38;Chips</title>
		<link>http://code.compartmental.net/tools/minim/comment-page-2/#comment-4040</link>
		<dc:creator>Blind Pong &#124; Leds&#38;Chips</dc:creator>
		<pubDate>Mon, 26 Dec 2011 12:26:09 +0000</pubDate>
		<guid isPermaLink="false">http://code.compartmental.net/minim-an-audio-library-for-processing/#comment-4040</guid>
		<description>[...] read up on some minim examples (thats a soundlib that has been absorbed intoprocessing core in case you dont know) and [...]</description>
		<content:encoded><![CDATA[<p>[...] read up on some minim examples (thats a soundlib that has been absorbed intoprocessing core in case you dont know) and [...]</p>
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	<item>
		<title>Comment on Minim: An Audio Library for Processing by ddf</title>
		<link>http://code.compartmental.net/2007/03/27/minim-an-audio-library-for-processing/comment-page-1/#comment-4015</link>
		<dc:creator>ddf</dc:creator>
		<pubDate>Mon, 12 Dec 2011 16:25:56 +0000</pubDate>
		<guid isPermaLink="false">http://code.compartmental.net/2007/03/27/minim-an-audio-library-for-processing/#comment-4015</guid>
		<description>@Alyssa

You&#039;ll notice Gwen&#039;s comments are from 2007 so I don&#039;t recall what I e-mailed her. I think your issue is best discussed on the &lt;a href=&quot;http://forum.processing.org&quot; rel=&quot;nofollow&quot;&gt;Processing forum&lt;/a&gt; because it sounds more like a program logic problem than a Minim problem per-se. If you&#039;d be so kind as to repost your comment there, we can continue the discussion.</description>
		<content:encoded><![CDATA[<p>@Alyssa</p>
<p>You&#8217;ll notice Gwen&#8217;s comments are from 2007 so I don&#8217;t recall what I e-mailed her. I think your issue is best discussed on the <a href="http://forum.processing.org" rel="nofollow">Processing forum</a> because it sounds more like a program logic problem than a Minim problem per-se. If you&#8217;d be so kind as to repost your comment there, we can continue the discussion.</p>
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	<item>
		<title>Comment on Tools by ddf</title>
		<link>http://code.compartmental.net/tools/comment-page-1/#comment-4014</link>
		<dc:creator>ddf</dc:creator>
		<pubDate>Mon, 12 Dec 2011 16:13:17 +0000</pubDate>
		<guid isPermaLink="false">http://code.compartmental.net/tools/#comment-4014</guid>
		<description>No, you cannot directly do this. In some cases, it would be meaningless, like if you are playing streaming radio from the internet. What you can do, however, is write an AudioListener that counts samples as it receives them and then do whatever you need to do for the visuals at the correct time. This will guarantee that you don&#039;t *miss* the moment you are looking for, which could potentially happen if you are just polling millis(), but it still won&#039;t guarantee that the visual always happens in the same frame every time. This is just the nature of the beast.</description>
		<content:encoded><![CDATA[<p>No, you cannot directly do this. In some cases, it would be meaningless, like if you are playing streaming radio from the internet. What you can do, however, is write an AudioListener that counts samples as it receives them and then do whatever you need to do for the visuals at the correct time. This will guarantee that you don&#8217;t *miss* the moment you are looking for, which could potentially happen if you are just polling millis(), but it still won&#8217;t guarantee that the visual always happens in the same frame every time. This is just the nature of the beast.</p>
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	<item>
		<title>Comment on Minim: An Audio Library for Processing by Alyssa</title>
		<link>http://code.compartmental.net/2007/03/27/minim-an-audio-library-for-processing/comment-page-1/#comment-4011</link>
		<dc:creator>Alyssa</dc:creator>
		<pubDate>Mon, 12 Dec 2011 11:05:11 +0000</pubDate>
		<guid isPermaLink="false">http://code.compartmental.net/2007/03/27/minim-an-audio-library-for-processing/#comment-4011</guid>
		<description>hey ddf,
i have the same problem like gwen. i&#039;m getting values from a sensor through arduino and according to the values audio has to be played and volume is manipulated. then it should start recording and play the recorded file. and that should happen several times. but the audio file can&#039;t be played again once it gets to the end, it does not start again. rewind method within the draw loop constantly rewinds, except i use delays but that&#039;s problematic because it delays everything else too and the cue function can’t be within the draw loop. also the saved recorded file needs to be loaded in the this section otherwise the previous file is played but i cannot do minim.loadFile(…) in the draw section of course. any suggestions? maybe you could tell me how you helped gwen.

i also was thinking about using minim for recording and ess or sonia for playing. but the libraries do not really work together, do they? i got an error trying to use minim+sonia.

cheers and thank you,
alyssa</description>
		<content:encoded><![CDATA[<p>hey ddf,<br />
i have the same problem like gwen. i&#8217;m getting values from a sensor through arduino and according to the values audio has to be played and volume is manipulated. then it should start recording and play the recorded file. and that should happen several times. but the audio file can&#8217;t be played again once it gets to the end, it does not start again. rewind method within the draw loop constantly rewinds, except i use delays but that&#8217;s problematic because it delays everything else too and the cue function can’t be within the draw loop. also the saved recorded file needs to be loaded in the this section otherwise the previous file is played but i cannot do minim.loadFile(…) in the draw section of course. any suggestions? maybe you could tell me how you helped gwen.</p>
<p>i also was thinking about using minim for recording and ess or sonia for playing. but the libraries do not really work together, do they? i got an error trying to use minim+sonia.</p>
<p>cheers and thank you,<br />
alyssa</p>
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	<item>
		<title>Comment on Tools by Kei</title>
		<link>http://code.compartmental.net/tools/comment-page-1/#comment-4009</link>
		<dc:creator>Kei</dc:creator>
		<pubDate>Mon, 12 Dec 2011 00:57:38 +0000</pubDate>
		<guid isPermaLink="false">http://code.compartmental.net/tools/#comment-4009</guid>
		<description>Is there any method to retrieve the index number of a sample (rather than its wavelength/value) as the song is being played? I want to sync visual effects with the audio file (.mp3), but when I set it according to millis() past, it differs each time due to the memory/speed of the application. I want to be able to say if less than this sample number but not greater than this one do this, etc. Thank you!</description>
		<content:encoded><![CDATA[<p>Is there any method to retrieve the index number of a sample (rather than its wavelength/value) as the song is being played? I want to sync visual effects with the audio file (.mp3), but when I set it according to millis() past, it differs each time due to the memory/speed of the application. I want to be able to say if less than this sample number but not greater than this one do this, etc. Thank you!</p>
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